26th August

Having made cloth in blender and unity yesterday, I attached it to the model of the leader around its neck. I have used capsule and sphere colliders to stop the fabric from crossing the model as other meshes arent recognised by the cloth component. This works perfectly well in the editor, however when testing in VR, this doesn’t work. I initially thought this was due to x plane crossover as the fabric and character model were trying to fight to be seen, however having looked at the processor analysis, it seems to be an overload issue of the CPU from the Physics being used.

At the moment i am unsure how to solve this glitching issue, so I will wait until I am back in class to ask a tutor how to fix this performance issue.

The character i have used is integrated with an AI model that i have trained to know its role as a leader for this community, as well as to know that the player has been on a journey to come ask for adivce, fortunes, and whatever else they desire. That the player is a devotee, and that are looking for answers. On chatting to it to test, i made some changes to what i had told it, but was then very satisfied by the use of language and its responses. It does not always make complete sense, but the vibes are right for the character

A sample of early conversation:

Me: I am devoted to you

The Leader of The 8 O C: (DOMINEERING) Welcome to my home. I must congratulate you on making it here, many don’t have the strength or courage to make it this far. You have shown true devotion to our cause and beliefs. Know that your dedication does not go unnoticed. Within the folds of time, your presence intertwines with the grand design. Trust in the path laid before you, for it is paved with purpose and meaning. Together, we will continue to illuminate the world with our collective light.>>> inworld.relation.change

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