I have been making good progress on the Thesis. I have settled on the research questions “Would Status in Fandom as an Incentive to Cross Platforms in a Transmedia Experience be more effective with XR elements?”. I have broken this down into sub-topics to research and then bring together.
The sub topics are as follows (the ones in red are what I have already compiled points on using evidence gathered through books) —
— Status as Incentive (proof)
— Breakdown Fandom (community)
— Status in Fandom (proof, and connecting status in general communities with that in fandom)
— Fandom as interactive and emotional (put this and XR as better… together point by point)
— XR as better for interactions and emotions and engagement
— Theorizing ‘status as an incentive’ being stronger in XR (XR as better for community, immersion, embodiment)
— Breakdown Transmedia
— Transmedia success through fandom (examples/proof, most devoted fans, cross-platform retention as better)
— Theorizing transmedia as more effective with including XR
— Put all together with status in fandom as incentive to cross platforms in an xr transmedia experience
Going forward, I now need to look at journals to go deeper into research XR and how interaction, emotion, engagement, community, immersion and embodiment are within XR. I will then use these points to argue status as an incentive being better in XR. After that is done, i shall look at a few XR and transmedia games first hand that use status as an incentive, and fandom. This is as evidence to show these elements as better in XR, and would tie in with the more theoretical points I have been making.