Having met with Herman yesterday, I have update the AR part of the project to be faster and easier. Testing the whole experience made it clear the AR part was taking too long, and would easily lose the devotees attention. I changed the number of steps to walk from 88 to 44, and the number of items to find from 8 to 4. This was especially because in testing, the first four objects would always be easier to find, and the last four would often not show up due to no new planes being found.
In the final sorting game after finding the objects, I have increased the time limit for each item from 3 seconds to 8 seconds to make it easier to get through sorting 44 objects with 3 lives. Herman suggested increasing the number of lives, but i felt allowing the player to take their time would be more effective in helping them pass this stage.
To test the AR part out, Herman downloaded the apk through the link to itch, which worked perfectly. This is not as streamlined as downloading through Google Play would be, however I have had issues with the certificate for publishing and have been unable to upload to Google Play just as yet. I will try again after the submission as I will have more time then to see what the real issue is. For not though, downloading through itch is successful.
Testing the WebGL part, Meghan found it hard to get through the quiz section as the answer platforms didn’t have barrier walls, so she would fall over the edge and have to restart, barely making it past 2 questions. With this feedback, i have added translucent walls to the correct pathway that appears after the choice of path is made. This makes getting through the quiz dependant on knowledge and answering the questions correctly, rather than skills with controlling the ball.
When Herman tested the WebGl, he was able to move through without falling off the platforms, but this was due to skill and experience with desktop games, so i feel adding the barriers is necessary. He also mentioned about tilting the keyboard instructions to fit the orientation of the game, and making the UI reflect the corresponding keys being pressed. I have done this by making the UI version of the key being clicked brighter when the physical key is pressed.
Now working on my thesis, I am progressing through restructuring and connecting the various points I’ve made with each other and the topics of my thesis and project. I’m almost through the literature review parts and then need to go into the state of the art, and my project in depth. Then i can focus on the case studies and reflect on how all these things work together to form my conclusions.