23rd November

After the final crit 2 days ago, I have made as many changes as I could in the time frame. As suggested, I have tried to lean into the ‘cultishness’ further by converting the instructions into more cult language using ChatGPT. My project initially started out as a cult being formed through the collaboration of… Continue reading 23rd November

14th November

Having met with Herman yesterday, I have update the AR part of the project to be faster and easier. Testing the whole experience made it clear the AR part was taking too long, and would easily lose the devotees attention. I changed the number of steps to walk from 88 to 44, and the number… Continue reading 14th November

3rd November

To bring the player from the 3D (A-Frame) website onto the mobile app, I had originally made a google forms quiz, but realised this was too simple and didn’t fit in with the rest of the experience well enough. So I decided to make a WebGL quiz instead, and added a maze at the end… Continue reading 3rd November

17th October

I need to look into a few errors – character face is too bright to see clearly and the rings on the floor to pray on are a little too small, and a little too low I need to test the speed for the tutorial in VR to make sure it is slow enough to… Continue reading 17th October

12th October

Having spoken to Ana today, and followed advice to change the sound for search for trash in AR to a higher pitched one and more spatialised one, as well as other things such as reducing the number of trash to sort at the end, and increasing the variety of trash to sort, I am happy… Continue reading 12th October

2nd October

Coming back to class today, I had a tutorial with Herman that was very useful in pointing out things to fix and work on. This is the list below. Web: — Design and make word games. — Set up the path and architecture of the A-Frame site (including 8oc details). — Make E the down… Continue reading 2nd October

20th September

For the website portion of the journey, I am considering using Unity WebGL instead of A-Frame. This way I can create games. I could however also use A-Frame as a menu page with information, and links to the WebGL games. Each WebGL game would end in a clue, when all put together, would reveal the… Continue reading 20th September

15th September

I have been making good progress on the Thesis. I have settled on the research questions “Would Status in Fandom as an Incentive to Cross Platforms in a Transmedia Experience be more effective with XR elements?”. I have broken this down into sub-topics to research and then bring together. The sub topics are as follows… Continue reading 15th September

29th August

To cross from VR to Instagram, there needs to be a way to verify completion of the game. Can have trigger for AI that is like if the player asks for code, then do xyz… and another trigger that’s like – if its been 5 mins, then prompt the player to ask for the code… Continue reading 29th August

28th August

Rather than having a seperate instagram account for the more devoted followers, i am instead considering simply adding them to close friends – this way they get private content – some of which could be polls and questions where they can vote on what happens within the community. A private instagram on the otherhand maybe… Continue reading 28th August